What makes this weird visual audiobook with unpractical UI extremely good is the overall writing and atmosphere. Reading an introductory guide will ease the initial confusion a lot, so I recommend it. There are different types of audio files based on which character it belongs to, or based on overall context. Understanding the basics of the game is a bit tricky, but it's not complex at all. Occasionally you'll find short video files, and the only real game gimmick is using Lain to navigate these files and search for a specific file that upgrades your software so you can access more nodes. The only thing you'll be doing is visiting different 'nodes' on a program, and each node will be a different file, mostly consisting of audio files of characters talking with random arts/landscapes in the background. In fact, the gameplay mechanics are inexistent, maybe it can be called a visual novel, but, in my opinion, it is closer to an interactive audiobook. My initial experience with Serial Experiments Lain game is a good example of the main downside of the game as a whole, it's not an intuitive UI, it's hard to get into it compared to the anime. I remember watching a few minutes of gameplay after I finished the anime for the first time and it was so confusing that I decided to forget about its existence. I've been a lain fan for a few years now, it's one of my favourite pieces of work all-time and feels odd that I've played the game for the first time so far on the road.
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